CesiumGS / CesiumGS/cesium-native

Vector tiles: style data

Open
#1,364 3 comments 0 reactions 0 assignees View on GitHub
Dominant language
C++
Stars
623
Forks
277
PR merge metrics
No merged PRs in 30d

Description

In raster overlay and GPU lookup approach, not an easy way to apply the style. Styling not in an Unreal material. Are we going to stick with the javascript language?

3d tiling styling specification

CesiumJS has styling, running bits of js for every line. We could do this in Cesium native.

Contributor guide

Open the contributing guide

Research direction

Start by reading the 3D tiling styling specification and comparing CesiumJS styling with the raster overlay, GPU lookup, and Unreal material approaches mentioned in the issue. The issue does not identify files, tests, or a concrete implementation path; done would require a decided native styling design for cesium-native.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, javascript, unreal-engine
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.