Autotap taps more than necessary
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AI
Game Mechanics
keep
- Dominant language
- Java
- Stars
- 2.7k
- Forks
- 1.1k
- Avg merge
- 1d 1h
- Merged PRs (30d)
- 158
Description
If you have a source producing 2+ mana such as Sol Ring or Ancient Tomb, it often gets used presumably for the last remaining 1 mana to cover the cost. Example: you have a forest, a Thought Vessel and a Sol Ring in play. Cast a spell for 2G and autotap often (if not always) taps forest, Vessel and Sol Ring when just forest and sol ring would have been enough. Probably a problem with prioritizing.
As of 2.0.05-Snapshot 07.26
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Assessment
This issue has not been assessed yet.