YEOE: CounterTypeRemovedAll
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Game Mechanics
keep
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Description
> Whenever one or more counters are removed from a permanent you control
* subtractCounter also need to use GameEntityCounterTable, so it can trigger per permanent, but for multiple counter types, like `CounterTypeAddedAll`
* might need to rename `replaceCounterEffect` into `replacePutCounterEffect`
* i don't know yet, if the subtractCounter need to be moved into an Internal Function like with the PutCounter one
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