AI doesn't understand CanAttackDefender Effects
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AI
Game Mechanics
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Description
I noticed that AI didn't activate `Krotiq Nestguard` to make it able to attack
I think AI needs Generic Logic if able to understand what `CanAttackDefender` is doing
In a Similar part, I need to add the EffectAi part of #7209
and if CanAttackDefender should use `Card.EffectSource` or a more generic `RememberObjects` approach
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