Card-Forge / Card-Forge/forge

Badlands Revival does not work correctly

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#5,432 8 comments 0 reactions 1 assignee Assigned to @kevlahnota View on GitHub
BUG GUI INVALID keep
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Description

**Update**
Usability is confusing, the graveyard is minimized after selecting the first card. Maybe it could be brought back if there's a legal target for the second action?

**Describe the bug**
Badlands Revival doesn't do the second half even when there is a valid target in the graveyard.

Card Script: https://github.com/Card-Forge/forge/blob/6831c900678077d3177c9c673ef30b32ff577102/forge-gui/res/cardsfolder/b/badlands_revival.txt

**To Reproduce**
Steps to reproduce the behavior:
0. I put the minimum repro setup in a Puzzle. [forge_1_6_62_badlands_revival_repro.txt](https://github.com/user-attachments/files/15863631/forge_1_6_62_badlands_revival_repro.txt)
1. Load Puzzle, I'm not sure how. The setup is basically just a creature and another permanent (artifact for example) in your grave. With Badlands Revival in hand and enough mana to cast it.
2. Cast `Badlands Revival`
3. See error that you can't get your other Permanent to hand.

**Expected behavior**
The card works as stated.

**Desktop (please complete the following information):**
- OS: Windows
- Version: 1.6.62

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