Card-Forge / Card-Forge/forge

Wiring needed for Charm -> SubAbility ??

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#4,383 4 comments 0 reactions 0 assignees View on GitHub
Game Mechanics keep Low priority
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Description

I think Bind to Secrecy is the only card that does a Charm and then goes to SubAbility regardless of choice.

Currently it's scripted with Charm -> SubAbility for the CardDetail to render properly, but then each Choice also points to the SubAbility (or the second part would never be executed)

Feels weird, but seems perfectly functional for now. Just logging it for a rainy day / when it becomes a bigger priority. Doesn't really help that this is an Alchemy card, so no real rules support or clarification.

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