Card-Forge / Card-Forge/forge

AI sacrifices fetchlands and puts tapped shockland/triom on the battlefield in its own turn

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#4,087 4 comments 0 reactions 1 assignee Claimed by @Agetian View on GitHub
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Java
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Description

**Describe the bug**
AI sacrifices fetchlands and puts tapped shockland/triom on the battlefield in its own turn. In this way AI denies itself the opportunity to respond to anything

**To Reproduce**
Steps to reproduce the behavior:
1. AI plays Arid Mesa
2. AI sacrifices Arid Mesa at its turn
3. AI puts Steam Vents onto the battlefield tapped and passes the turn

**Expected behavior**
AI should sacrifice fetchlands either at the end of the opponent's turn by putting tapped shockland/triom on the battlefield, or on its own turn by putting untapped shockland on the battlefield to cast something

**Additional context**
AI personality: Experimental

**Desktop**
OS: Windows 10
Java Version: 1.8.0_202-b08
Forge Version: 1.6.59-SNAPSHOT-11.02

**Screenshots**

![fetch1](https://github.com/Card-Forge/forge/assets/115870280/e4cacd9f-928e-4cfc-8caa-f55fb869f145)
![fetch2](https://github.com/Card-Forge/forge/assets/115870280/c1b10e04-cb62-4833-a797-fea9a1da35ac)

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