Card-Forge / Card-Forge/forge

PutCounter + Existing + Can't Effect

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#2,356 2 comments 0 reactions 0 assignees View on GitHub
Game Mechanics keep Rules compliance
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Description

* I control _Animation Module_ (Put existing Counter on Perm)
* Opponent has Creature with -1/-1 counter and another (like Oil)
* Opponent also has _Melira, Sylvok Outcast_ (-1/-1 counters can't be put on creatures)
* I Activate Animation Modules ability targeting the creature with Multiple Counters.

now i should be able to choose the -1/-1 counter and do nothing (this might matters in case opponent flashes in Melira)

Might need tweaks in AI when it should choose a useless counter
Might have GUI show differences?

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