Attack and Block Restrictions should use Static Abilities
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Game Mechanics
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Description
* Block Restrictions in PhaseHandler should use Static Ability, the remaining blockers can be used as variable to the checks
* for Attack Restrictions, it also should use a Static and should not use AttackRestrictionType Enum.
Especially `AttackRestrictionType.NEED_BLACK_OR_GREEN` is problematic because of color text changes.
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