CGCookie / CGCookie/io_export_blend

Fake User world shader always gets exported

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#22 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
Python
Stars
111
Forks
13
PR merge metrics
No merged PRs in 30d

Description

Even if you only select a single object for export using this plug-in, if you have a world shader with a fake user, that gets included with the file (and say, if that world shader happens to have an embedded very large HDRI, the .blend export gets very large).

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by locating the exporter entry point that gathers data for selected-object exports, then trace how world shaders with fake users are included. Reproduce the issue with one selected object and a fake-user world shader containing an HDRI. Done means the selected-object export no longer includes that unrelated world data, while the intended export behavior remains intact.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender, python
Domain
tooling
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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