AtPoints Operator Rebuild API
Open
enhancement
GPU
interface
- Dominant language
- C
- Stars
- 265
- Forks
- 78
- Avg merge
- 2d 8h
- Merged PRs (30d)
- 11
Description
For our AtPoints CeedOperators, we really should have an API to rebuild the operator from new CeedRestrictions. For a CPU backend it will likely just be cheaper to destroy and recreate the operator with new AtPoints restrictions, but for the GPU we could save a fair amount of JiT time this way.
The API could look something like this:
`CeedOperatorAtPointsRebuild(op_old, at_points_rstr_new, *op_new)`
`CeedOperatorCompositeAtPointsRebuild(op_old, *at_points_rstrs_new, *op_new)`
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