CDPR-Modding-Documentation / CDPR-Modding-Documentation/REDkit-bugtracker
[BUG] REDkit `soundEvents` properties encoding issue since last patch
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Description
**Describe the bug**
Since the last patch of REDkit, any `soundEvent` property appears corrupted after filling them and clicking outside of the text input.

It seems to be a visual issue only as the sounds are still working once the mod is cooked.
**To Reproduce**
Steps to reproduce the behavior:
1. Load any level
2. Activate any layer
3. Right click in the viewport > Sound > Add sound ambient area
4. Fill any text in the `soundEvent` property then press Enter to confirm, click outside the input and see the corrupted text
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