BryceCanyonCounty / BryceCanyonCounty/bcc-crypt
Results
- Dominant language
- Lua
- Stars
- 4
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
Using zLib DEFLATE, almost 70% savings on data sent from Server->Client, and vice versa.

Scenario for just 1 Server->Client Event:
- The server sends 12 x 7.7 KB **(92.4 KB)** of data simultaneously to all players every 1 minute
- If there's **80 players**, it would be 7.392 KB **(7.4 MB)**
- In a day, it would be 10.644.480 KB **(10.6 GB)** of data sent to client
Plain:
12 * 7.7 = **92.4**
92.4 * 80 = **73.920**
73.920 * 60 * 24 = **10.6444.800 (10.6 GB)**
Now, using **zLib DEFLATE**:
12 * 2.6 = **31.2**
31.2 * 80 = **2.496**
2496 * 60 * 24 = **3.594.240 (3.6 GB)**
From **10.6 GB** down to **3.6 GB** is huuuuuge, and that's just for a single event/script... 🥇
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue reports zLib DEFLATE savings for Server-to-Client and Client-to-Server traffic but names no files, tests, or entry points. First inspect the library structure and identify where network data is handled; completion would require a defined integration scope and validation of the reported transfer savings.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- networking
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100