Game persistence
Open
bug
enhancement
- Dominant language
- TypeScript
- Stars
- 2
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
Using protobuf is nice, but has some drawbacks:
- Reading/Writing (and related deserialization) is slow and causes concurrency issues once in a while. Ususally not that big of an issue, but better prevent it
- Storing files in containers is by default a bad idea. Better use a volume mapped solution (or even better, dedicated storage abstractions).
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