Blizzard / Blizzard/s2protocol

--metadata MMR static for unranked games, and missing for teams

Open
#50 12 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
Python
Stars
641
Forks
118
PR merge metrics
No merged PRs in 30d

Description

Figured I would lump the two things I have noticed into one ticket. If you would prefer I can break them apart.

But I have implemented the metadata processing into my version of s2protocol and have been processing replays for about a week now with it. Looking at someones account that I know are unranked replays, his mmr is always 4190, win or lose. This might be expected, but I actually expected the mmr value to still change for an unranked game (just not displayed on the UI).

Example unranked replays.
http://sc2replaystats.com/download/4483632
http://sc2replaystats.com/download/4483619

For teams, it seems like 99% of the time an mmr value is not returned. Have been unable to see the pattern for why they return. But here is an example of a replay where i'm ranked as random teams (m3 I believe, dont know my mmr off hand)

http://sc2replaystats.com/download/4445995

In this example claptrap has an mmr value but breath and other do not (claptrap and breath queued together)

Contributor guide

No contributing guide indexed for this repository

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.