Blizzard / Blizzard/s2protocol
Derived Data - Scientific Use - Licensing information
- Dominant language
- Python
- Stars
- 641
- Forks
- 118
- PR merge metrics
- No merged PRs in 30d
Description
I have a question which is concerned with the limitations as to what can be done with the data derived from StarCraft II replays.
This repository: https://github.com/Blizzard/s2client-proto
Contains explicit [AI and Machine Learning License](http://blzdistsc2-a.akamaihd.net/AI_AND_MACHINE_LEARNING_LICENSE.html)
My use specifically is meant for scientific purposes and pre-processed data publication without violating the IP rights to the game contents.
There are multiple StarCraft II research publications and applications that were created over the years.
For example [Video Game Telemetry as a Critical Tool in the Study of Complex Skill Learning](https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0075129) which was based on the following published dataset [SkillCraft1 Master Table Dataset](https://archive-beta.ics.uci.edu/ml/datasets/SkillCraft1%20Master%20Table%20Dataset)
In my case I use Golang based parser which is included in the README of this repository.
If anyone does have some insights on this I would appreciate it.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start with the AI and Machine Learning License linked in the issue and the README’s reference to the Golang-based parser. Determine whether the repository has maintainer guidance for scientific use and publication of pre-processed replay data; done means a maintainer provides or records an authoritative licensing answer.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- go, python
- Domain
- documentation
- Issue type
- Documentation
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100