Blizzard / Blizzard/s2protocol

Derived Data - Scientific Use - Licensing information

Open
#117 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
Python
Stars
641
Forks
118
PR merge metrics
No merged PRs in 30d

Description

I have a question which is concerned with the limitations as to what can be done with the data derived from StarCraft II replays.

This repository: https://github.com/Blizzard/s2client-proto
Contains explicit [AI and Machine Learning License](http://blzdistsc2-a.akamaihd.net/AI_AND_MACHINE_LEARNING_LICENSE.html)

My use specifically is meant for scientific purposes and pre-processed data publication without violating the IP rights to the game contents.

There are multiple StarCraft II research publications and applications that were created over the years.
For example [Video Game Telemetry as a Critical Tool in the Study of Complex Skill Learning](https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0075129) which was based on the following published dataset [SkillCraft1 Master Table Dataset](https://archive-beta.ics.uci.edu/ml/datasets/SkillCraft1%20Master%20Table%20Dataset)

In my case I use Golang based parser which is included in the README of this repository.
If anyone does have some insights on this I would appreciate it.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start with the AI and Machine Learning License linked in the issue and the README’s reference to the Golang-based parser. Determine whether the repository has maintainer guidance for scientific use and publication of pre-processed replay data; done means a maintainer provides or records an authoritative licensing answer.

Written by the indexing model from the issue text.

Assessment

Tech stack
go, python
Domain
documentation
Issue type
Documentation
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
15/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.