Blizzard / Blizzard/s2client-proto
Capturing chat message by triggers
- Dominant language
- Python
- Stars
- 4k
- Forks
- 440
- PR merge metrics
- No merged PRs in 30d
Description
Hi there,
I'm having troubles with triggering a chat message Event using the protocol. Here's what I do.
I work with a custom map I created. During the game I perform an Action as ActionChat(message = 'test')). The result of the action is successful and I am able to see the message on the screen. Using the Map Editor, I created a trigger with the following Event:
` Game -Player Any Player types a chat message containing "test", matching Exactly
`
However, the event is never triggered. Is this a bug?
My high-level goal is to trigger ANY event using the protocol. I just want to be able to work with custom map triggers using the protocol. If there are easier ways to do this w/o messages, I'd be happy to use those.
Many thanks
Contributor guide
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Research direction
Start by reproducing the custom-map trigger using the Map Editor's chat-message event and the protocol's ActionChat(message = 'test') action. Compare the successful on-screen message with whether the chat trigger receives it. Done means determining whether this behavior is supported and documenting the supported way to trigger custom-map events, or confirming the bug with a minimal reproduction.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python
- Domain
- api, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100