Blizzard / Blizzard/s2client-proto

Capturing chat message by triggers

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#89 7 comments 0 reactions 0 assignees View on GitHub
Dominant language
Python
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Description

Hi there,

I'm having troubles with triggering a chat message Event using the protocol. Here's what I do.

I work with a custom map I created. During the game I perform an Action as ActionChat(message = 'test')). The result of the action is successful and I am able to see the message on the screen. Using the Map Editor, I created a trigger with the following Event:

` Game -Player Any Player types a chat message containing "test", matching Exactly
`

However, the event is never triggered. Is this a bug?

My high-level goal is to trigger ANY event using the protocol. I just want to be able to work with custom map triggers using the protocol. If there are easier ways to do this w/o messages, I'd be happy to use those.

Many thanks

Contributor guide

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Research direction

Start by reproducing the custom-map trigger using the Map Editor's chat-message event and the protocol's ActionChat(message = 'test') action. Compare the successful on-screen message with whether the chat trigger receives it. Done means determining whether this behavior is supported and documenting the supported way to trigger custom-map events, or confirming the bug with a minimal reproduction.

Written by the indexing model from the issue text.

Assessment

Tech stack
python
Domain
api, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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