Blizzard / Blizzard/s2client-proto

Debug draw filled polygons

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#20 2 comments 0 reactions 0 assignees View on GitHub
Dominant language
Python
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Forks
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PR merge metrics
No merged PRs in 30d

Description

Hey guys,
do you suppose the debug API could at some point feature functionality for drawing filled polygons? It'd be immensely helpful in debugging map regions ingame, for example.

At this point I suppose the Color structure would need to include an alpha value as well, since it'd be essential to be able to see through the polygon.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by locating the debug drawing API and the Color structure in the protocol definitions. Determine how filled polygons and transparency should be represented, then confirm that the API can draw map regions with alpha blending and document or test the resulting protocol behavior.

Written by the indexing model from the issue text.

Assessment

Domain
api, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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