Blizzard / Blizzard/s2client-proto
Missung Debug command to set tech state and resource values
- Dominant language
- Python
- Stars
- 4k
- Forks
- 440
- PR merge metrics
- No merged PRs in 30d
Description
I am contributing development toward a custom scenario runner that will both run the game and also set up a predefined game state. I am setting unit creation/destroy events and positioning them to my liking with the existing protocol.
However, as far as I can tell, the [debug proto](https://github.com/Blizzard/s2client-proto/blob/master/s2clientprotocol/debug.proto) either ignores upgrade requirements or advances ALL techs one level for player#1 using [DebugCommand](https://github.com/Blizzard/s2client-proto/blob/master/s2clientprotocol/debug.proto#L12).[game_state](https://github.com/Blizzard/s2client-proto/blob/master/s2clientprotocol/debug.proto#L80). This feature would also need to be able to set upgrades for not only the requesting player, but other players, opponents included.
A second, lesser issue is to be able to specify resource values, but [the provided resource indexes](https://github.com/Blizzard/s2client-proto/blob/master/s2clientprotocol/debug.proto#L74) only provide the requesting player a large amount of resources. Yet there appears to be no way to set specific, independent values for both mineral and vespene.
(edited for clarity)
Contributor guide
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Research direction
Start with s2clientprotocol/debug.proto, especially DebugCommand.game_state and the resource indexes referenced in the issue. Determine how the protocol can represent per-player upgrade state and independent mineral and vespene values; done means the debug command can target the requesting player or other players with explicit upgrade and resource values.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100