Blizzard / Blizzard/s2client-proto

Is `take over the gameplay in replay` supported?

Open
#107 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
Python
Stars
4k
Forks
440
PR merge metrics
No merged PRs in 30d

Description

Does the proto support that let multiplayer take over the gameplay at certain point in replay?
What does quick_save and quick_load mean in proto and how to use it?

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file or test is named. Start by locating the replay and quick_save/quick_load definitions in the protocol definitions, then trace any related entry points to determine whether gameplay takeover is represented. Done means providing a clear answer for both questions and documenting the supported usage or limitation.

Written by the indexing model from the issue text.

Assessment

Tech stack
python
Domain
api
Issue type
Documentation
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.