Blizzard / Blizzard/s2client-proto
Is `take over the gameplay in replay` supported?
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- Dominant language
- Python
- Stars
- 4k
- Forks
- 440
- PR merge metrics
- No merged PRs in 30d
Description
Does the proto support that let multiplayer take over the gameplay at certain point in replay?
What does quick_save and quick_load mean in proto and how to use it?
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file or test is named. Start by locating the replay and quick_save/quick_load definitions in the protocol definitions, then trace any related entry points to determine whether gameplay takeover is represented. Done means providing a clear answer for both questions and documenting the supported usage or limitation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python
- Domain
- api
- Issue type
- Documentation
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100