Blizzard / Blizzard/s2client-proto
"Passable" cliffs?
Open
- Dominant language
- Python
- Stars
- 4k
- Forks
- 440
- PR merge metrics
- No merged PRs in 30d
Description
How to distinguish which cliffs are passable by reapers and colossi?
And while the information about passable cliffs is accessible in the game editor, looks like that this information is not included in pathing_grid of the raw interface.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by inspecting the protocol definition and existing raw pathing_grid data for how cliff information is represented. Done means the interface can distinguish cliffs passable by reapers and colossi, with the resulting behavior reflected in the protocol.
Written by the indexing model from the issue text.
Assessment
- Domain
- api
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100