Blizzard / Blizzard/s2client-api

"Select all larvae" game setting screws up calls over API

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Description

My co-developer found the following issue:
If you have the "select all larvae" gameplay setting enabled in SC2, then sending commands to a specific larva using a direct Unit pointer/ID can still cause another larva to receive the command instead.
This breaks trying to keep track of the build cycle and such. I believe the gameplay setting shouldn't affect API commands.

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