Blizzard / Blizzard/heroprotocol

Time Dead does not adjust for Auriel resurrections

Open
#40 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
Python
Stars
401
Forks
77
PR merge metrics
No merged PRs in 30d

Description

This issue has no description.

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue names no files, tests, or entry points. Search the repository for handling of time-dead values and Auriel resurrection events, then trace how replay data is decoded and represented. Done means the reported timing is adjusted for Auriel resurrections and the behavior is covered by an appropriate test.

Written by the indexing model from the issue text.

Assessment

Tech stack
python
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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