Blizzard / Blizzard/heroprotocol
Time Dead does not adjust for Auriel resurrections
Open
- Dominant language
- Python
- Stars
- 401
- Forks
- 77
- PR merge metrics
- No merged PRs in 30d
Description
This issue has no description.
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue names no files, tests, or entry points. Search the repository for handling of time-dead values and Auriel resurrection events, then trace how replay data is decoded and represented. Done means the reported timing is adjusted for Auriel resurrections and the behavior is covered by an appropriate test.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100