Blizzard / Blizzard/heroprotocol

Periodic hero/siege damage events

Open
#28 10 comments 0 reactions 0 assignees View on GitHub
Dominant language
Python
Stars
401
Forks
77
PR merge metrics
No merged PRs in 30d

Description

Hi,

I don't think this is there, but I thought I'd ask anyway: are there any periodic events that indicate the total current hero damage / siege damage / etc throughout the replay? This would be useful for constructing graphs of cumulative damage/etc.

If not, are there plans to add this in the future?

Alternatively, do you have any hints as to how to calculate this easily? Or does this require knowing the skills and levels and all of that fun stuff that the game has?

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue names no files, tests, or entry points to inspect. Before starting, a maintainer would need to identify where replay events are decoded and define which cumulative damage events and output behavior count as done.

Written by the indexing model from the issue text.

Assessment

Tech stack
python
Domain
data
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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