Blizzard / Blizzard/heroprotocol
Periodic hero/siege damage events
- Dominant language
- Python
- Stars
- 401
- Forks
- 77
- PR merge metrics
- No merged PRs in 30d
Description
Hi,
I don't think this is there, but I thought I'd ask anyway: are there any periodic events that indicate the total current hero damage / siege damage / etc throughout the replay? This would be useful for constructing graphs of cumulative damage/etc.
If not, are there plans to add this in the future?
Alternatively, do you have any hints as to how to calculate this easily? Or does this require knowing the skills and levels and all of that fun stuff that the game has?
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue names no files, tests, or entry points to inspect. Before starting, a maintainer would need to identify where replay events are decoded and define which cumulative damage events and output behavior count as done.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python
- Domain
- data
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100