BeeStation / BeeStation/NSV13

Cameras sometimes break when interacting with the overmap

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#2,242 1 comment 0 reactions 0 assignees View on GitHub
Bug Overmap
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125
Forks
276
Avg merge
5d 8h
Merged PRs (30d)
4

Description

This is related to various independent issues, such as the overmap viewscreen, but also fighter cameras not working as intended.

## Round ID:

5468, among others

## Testmerges:
Not currently relevant

## Reproduction:
One known issue:
1. open a camera console which spawns a controllable AI-eye (xenobio consoles function like this too)
2. open overmap viewscreen (possible by staying next to one and having the tile selected)
3. close both consoles, starting with the regular camera console (you should have two buttons)
4. Your mob will now be at the location of the overmap viewscreen's camera

Contributor guide

Open the contributing guide

Research direction

Start by reproducing the listed camera-console and overmap viewscreen sequence from Round ID 5468. Trace how each console creates, stores, and closes its controllable camera, then compare the resulting mob location with the expected location. Done means closing both consoles no longer moves the mob to the overmap camera location.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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