Attempt to interpret non-number value as number src\gas.rs
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Description
proc name: auxtools stack trace (/proc/auxtools_stack_trace)
src: null
call stack:
auxtools stack trace("Attempt to interpret non-numbe...")
the disposal unit (/obj/machinery/disposal/bin): LateInitialize()
Atoms (/datum/controller/subsystem/atoms): InitializeAtoms(/list (/list), null)
Kilo Mech Recharger (/datum/map_template/random_room/sk_rdm073): initTemplateBounds(/list (/list), 1)
Kilo Mech Recharger (/datum/map_template/random_room/sk_rdm073): load(the plating (67,105,7) (/turf/open/floor/plating), 0, 1, 1)
3x3 room spawner (/obj/effect/spawner/room/threexthree): Initialize(1)
Atoms (/datum/controller/subsystem/atoms): InitAtom(3x3 room spawner (/obj/effect/spawner/room/threexthree), 0, /list (/list))
Atoms (/datum/controller/subsystem/atoms): CreateAtoms(null, null)
Atoms (/datum/controller/subsystem/atoms): InitializeAtoms(null, null)
Atoms (/datum/controller/subsystem/atoms): Initialize(783008)
Master (/datum/controller/master): Initialize(10, 0, 1)
Contributor guide
Research direction
Start with src\gas.rs and reproduce the error using the supplied stack trace, which passes through the disposal unit's LateInitialize() while loading the Kilo Mech Recharger room. Trace the non-number value back to its source during atom initialization. Done means this initialization path no longer raises the reported error.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100