Observations on boarding
- Dominant language
- DM
- Stars
- 125
- Forks
- 276
- Avg merge
- 5d 8h
- Merged PRs (30d)
- 4
Description
## Round ID:
the one before 3148
## Testmerges:
#1572: 'Boarding cleanup 2' by covertcorvid at commit 082415b7b5
#1647: 'KNPC minor upgrades + outfit fit' by Karmic-Skink at commit db281c82f0
#1642: 'Nerfs disposals' by covertcorvid at commit 4099195956
#1639: 'AI weapon handling and supply updates' by covertcorvid at commit bdc3872d87
#1636: '[WIP] Re-adds countermeasures' by Bokkiewokkie at commit b1fba2c5c0
#1610: 'Babelfish' by BetaCentari at commit 49b946e02f
#1586: 'Makes superstructure crit slightly more explosive' by Bokkiewokkie at commit 96cab99dd2
#1670: 'Stormdrive Entropy Tweak + New anomaly' by Karmic-Skink at commit b46b8eaf43
#1653: 'Moar optimizations' by TheFakeElon at commit ef383300a2
#1641: 'Shuttlecraft Chair' by BetaCentari at commit 8f09d95b50
## Reproduction:
Be syndie crew on boarded ship
**Things i consider bugs/oversights**
-guns on the ship are poorly chosen, all guns are unuseable due to the need for some kind of implant
-ammo on the ship is poorly chosen, why does the captain get a pistol which does not have any ammo spawn on the ship
-releasing ewar/hammerlock should completely delete all traces of everything on the ship, right now there is a meta of "if we lose, we release the boarding and collect the corpses for no repercussions"
-If the ai is watching the ship while ewar is released, the cameraobj gets deleted and an admin has to fix the ai
**Things i don't like and consider to be fucky wuckies or poorly balanced/thought out**
-why is the AI able to control things on the boarded vessel, even cams carried by crew should not allow that, it should be read watch only, i saw an ai complety fuck over and basically win boarding
-fighter cas meta etc, you get it, allowing fighters just trivializes everything
**Closing Suggestions**
-less NPCs or pop based NPCs, if no one signs up for player syndies, have more npcs spawn
-boarding players are always kitted out to the max, while syndie players often only start with a stetch/makarov and no extra ammo, not being able to use any of the **rare** guns lying around since they miss implants.
Contributor guide
Research direction
Start by reproducing the reported behavior as syndie crew on a boarded ship, checking the listed testmerges and the AI, weapons, ammunition, boarding-release, and fighter interactions. The issue has no named files or tests and combines bugs, balance concerns, and suggestions; done would first require maintainers to split these into specific, testable changes.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100