BeeStation / BeeStation/NSV13

Observations on boarding

Open
#1,676 2 comments 0 reactions 0 assignees View on GitHub
Bug Feature Request
Dominant language
DM
Stars
125
Forks
276
Avg merge
5d 8h
Merged PRs (30d)
4

Description

## Round ID:
the one before 3148

## Testmerges:

#1572: 'Boarding cleanup 2' by covertcorvid at commit 082415b7b5
#1647: 'KNPC minor upgrades + outfit fit' by Karmic-Skink at commit db281c82f0
#1642: 'Nerfs disposals' by covertcorvid at commit 4099195956
#1639: 'AI weapon handling and supply updates' by covertcorvid at commit bdc3872d87
#1636: '[WIP] Re-adds countermeasures' by Bokkiewokkie at commit b1fba2c5c0
#1610: 'Babelfish' by BetaCentari at commit 49b946e02f
#1586: 'Makes superstructure crit slightly more explosive' by Bokkiewokkie at commit 96cab99dd2
#1670: 'Stormdrive Entropy Tweak + New anomaly' by Karmic-Skink at commit b46b8eaf43
#1653: 'Moar optimizations' by TheFakeElon at commit ef383300a2
#1641: 'Shuttlecraft Chair' by BetaCentari at commit 8f09d95b50

## Reproduction:
Be syndie crew on boarded ship
**Things i consider bugs/oversights**
-guns on the ship are poorly chosen, all guns are unuseable due to the need for some kind of implant
-ammo on the ship is poorly chosen, why does the captain get a pistol which does not have any ammo spawn on the ship
-releasing ewar/hammerlock should completely delete all traces of everything on the ship, right now there is a meta of "if we lose, we release the boarding and collect the corpses for no repercussions"
-If the ai is watching the ship while ewar is released, the cameraobj gets deleted and an admin has to fix the ai
**Things i don't like and consider to be fucky wuckies or poorly balanced/thought out**
-why is the AI able to control things on the boarded vessel, even cams carried by crew should not allow that, it should be read watch only, i saw an ai complety fuck over and basically win boarding
-fighter cas meta etc, you get it, allowing fighters just trivializes everything
**Closing Suggestions**
-less NPCs or pop based NPCs, if no one signs up for player syndies, have more npcs spawn
-boarding players are always kitted out to the max, while syndie players often only start with a stetch/makarov and no extra ammo, not being able to use any of the **rare** guns lying around since they miss implants.

Contributor guide

Open the contributing guide

Research direction

Start by reproducing the reported behavior as syndie crew on a boarded ship, checking the listed testmerges and the AI, weapons, ammunition, boarding-release, and fighter interactions. The issue has no named files or tests and combines bugs, balance concerns, and suggestions; done would first require maintainers to split these into specific, testable changes.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Bug
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
15/100

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