BattletechModders / BattletechModders/ModTek

Mod Dev Feature Request: Logging Flashpoint Set Next Milestone ID

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Description

I'm currently developing a Flashpoint mod and have discovered a major issue in my mod, but am unable to diagnose it because I have no idea if the game is reading the "Set Next Milestone ID" field from a `Flashpoint_AddContract` entry in the milestoneSets file.

Ideally, the logging would include:
- ID for the milestone being read
- The content of the SetNextMilestone field
- Whether or not the next milestone has been set

The most relevant code segments are in `BattleTech.SimGameEvent` under `GetSetNextMilestoneIdList` and `HasSetNextMilestoneId`. Neither function has any logging code, and the game's own debug code is not configured to provide the data needed.

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