BattletechModders / BattletechModders/ModTek
Mod Dev Feature Request: Logging Flashpoint Set Next Milestone ID
- Dominant language
- C#
- Stars
- 137
- Forks
- 40
- Avg merge
- 14h 41m
- Merged PRs (30d)
- 1
Description
I'm currently developing a Flashpoint mod and have discovered a major issue in my mod, but am unable to diagnose it because I have no idea if the game is reading the "Set Next Milestone ID" field from a `Flashpoint_AddContract` entry in the milestoneSets file.
Ideally, the logging would include:
- ID for the milestone being read
- The content of the SetNextMilestone field
- Whether or not the next milestone has been set
The most relevant code segments are in `BattleTech.SimGameEvent` under `GetSetNextMilestoneIdList` and `HasSetNextMilestoneId`. Neither function has any logging code, and the game's own debug code is not configured to provide the data needed.
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