BattletechModders / BattletechModders/MechEngineer

Introduce crit splitting

Open
#93 5 comments 0 reactions 0 assignees View on GitHub
Dominant language
C#
Stars
15
Forks
20
PR merge metrics
No merged PRs in 30d

Description

Developer-Level Errata

```
second release, p. 57, right column:
"Some items, however, may be broken up among multiple sections (and are noted as such on the Weapon and Equipment Tables).
The weapons that may be mounted in multiple locations—the AC/20, Ultra AC/20, LB 20-X AC and the heavy Gauss rifle—must be placed in adjacent body locations, and automatically receive the most restrictive firing arc."
Change to:
"Some items, however, may be broken up among two locations (and are noted as such on the Weapon and Equipment Tables).
Any ranged weapon occupying 8 or more critical slots may be split between any two adjacent locations. If so, it automatically receives the more restrictive firing arc of the two."
```

crit splitting will be implemented using dynamic slots

Contributor guide

No contributing guide indexed for this repository

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.