BattletechModders / BattletechModders/MechEngineer

Introduce Expanded Critical Damage

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#195 1 comment 0 reactions 0 assignees View on GitHub
Dominant language
C#
Stars
15
Forks
20
PR merge metrics
No merged PRs in 30d

Description

1. default crits per slots
2. some random table support, best would be like via categories + random flag for max support

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