BattletechModders / BattletechModders/LowVisibility

Visual penalties shouldn't be applied if firing indirectly

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#8 0 comments 0 reactions 0 assignees View on GitHub
bug
Dominant language
C#
Stars
8
Forks
7
PR merge metrics
No merged PRs in 30d

Description

Currently you suffer a 'No Visual' penalty if firing indirectly, which doesn't make sense. Indirect fire shouldn't suffer this.

Contributor guide

No contributing guide indexed for this repository

Research direction

Locate the code that applies the “No Visual” penalty and the path handling indirect fire. Reproduce an indirect-fire attack, then verify that indirect firing no longer receives the visual penalty while other firing modes retain their existing behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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