BattletechModders / BattletechModders/LowVisibility
Visual penalties shouldn't be applied if firing indirectly
Open
bug
- Dominant language
- C#
- Stars
- 8
- Forks
- 7
- PR merge metrics
- No merged PRs in 30d
Description
Currently you suffer a 'No Visual' penalty if firing indirectly, which doesn't make sense. Indirect fire shouldn't suffer this.
Contributor guide
No contributing guide indexed for this repository
Research direction
Locate the code that applies the “No Visual” penalty and the path handling indirect fire. Reproduce an indirect-fire attack, then verify that indirect firing no longer receives the visual penalty while other firing modes retain their existing behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100