BattletechModders / BattletechModders/LowVisibility

Visual lock indicator lies

Open
#67 5 comments 0 reactions 0 assignees View on GitHub
Dominant language
C#
Stars
8
Forks
7
PR merge metrics
No merged PRs in 30d

Description

green eyeball but firing blind modifier
Image
current dev
Attachment file type: archive
RogueLogs.zip
4.86 MB
first turn so sensors off
visuals tooltip says 840m so should be within (barely)

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by reproducing the reported case from the issue: first turn, sensors off, with the visual lock showing green and a tooltip of 840m. Review RogueLogs.zip and compare the visual indicator with the firing modifier; done means the indicator and modifier agree in this edge case.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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