BattletechModders / BattletechModders/LowVisibility
Visual lock indicator lies
Open
- Dominant language
- C#
- Stars
- 8
- Forks
- 7
- PR merge metrics
- No merged PRs in 30d
Description
green eyeball but firing blind modifier
Image
current dev
Attachment file type: archive
RogueLogs.zip
4.86 MB
first turn so sensors off
visuals tooltip says 840m so should be within (barely)
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reproducing the reported case from the issue: first turn, sensors off, with the visual lock showing green and a tooltip of 840m. Review RogueLogs.zip and compare the visual indicator with the firing modifier; done means the indicator and modifier agree in this edge case.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100