BattletechModders / BattletechModders/LowVisibility

GUI bug with ECM modes and move selection

Open
#44 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
C#
Stars
8
Forks
7
PR merge metrics
No merged PRs in 30d

Description

It looks like changing an "ECM" component (Clan Guardian ECM, in my case) between ECM/ECCM mode can cause a clicking error with the movement interface.

Changing ECM modes while previewing a move location runs choppy as the circles re-draw, nice effect by the way, but then, the next hex or map spot the player clicks *to preview* finalises the movement, rather than just selecting the spot as a potential destination and engaging the orientation select.

Ive noticed this about three times now, and Im pretty sure I have it described correctly. Basically, you end up mis-clicking movement.

Contributor guide

No contributing guide indexed for this repository

Research direction

No files, tests, or entry points are named. Start by reproducing the issue while previewing a movement location, switching an ECM component between ECM and ECCM, and clicking another hex; then trace the movement preview and orientation-selection handling. Done means preview clicks remain previews after the mode change and movement is finalized only through the intended action.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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