BattletechModders / BattletechModders/LowVisibility

Melee attack at close target shows bogus max stealth-range penalty

Open
#3 2 comments 0 reactions 0 assignees View on GitHub
bug
Dominant language
C#
Stars
8
Forks
7
PR merge metrics
No merged PRs in 30d

Description

As per ticket-0106:

Thank you for your patience!
HarkonnenLast Thursday at 9:08 PM
this about an issue with stelath + melee "i dont want to create ticket" guy was talking about

Attachment file type: archive
low_visibility.log.zip
3.53 MB
basicaly, a melee attack at close target show a bogus maximu stealth-range penalty
it doesnt actually apply it, as can be seen in actuall to hit percentages
just confusing
@FrostRaptor
LadyAlektoLast Thursday at 9:11 PM
it does fit
melee is just a weapon
with a very short range, so long range penaltys will be applied
HarkonnenLast Thursday at 9:11 PM
but it show no penalty for tagrets that are not close
LadyAlektoLast Thursday at 9:12 PM
that now is weird but i fail to understand the issue
HarkonnenLast Thursday at 9:13 PM
it confuses people. there is no actuall penalty, but it shows one fro close targets
LadyAlektoLast Thursday at 9:14 PM
hmmm
HarkonnenLast Thursday at 9:16 PM
if you look at actual to hit% for close and far targets, its clearly not aplied, as +6 would have droped it to 10-15% range instead of ~40%
LadyAlektoLast Thursday at 9:21 PM
yeah still hmm why it shows at all
maybe @FrostRaptor needs to add the rt aim fork too^^
HarkonnenLast Thursday at 9:30 PM
btw, an unrelated issue i found while testing this - narc and tag fire in melee despite having "NotUseInMelee": true, @KMiSSioN

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by reviewing the attached low_visibility.log.zip and reproducing the melee attack against close and distant targets. Compare the displayed stealth-range penalty with the actual to-hit percentages. The issue does not name a source file or test, and completion would require clarifying the intended display behavior; the separate narc and tag melee behavior should be treated as unrelated.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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