BattletechModders / BattletechModders/LowVisibility
Reduce critical % when sensors only/visual only
Open
enhancement
- Dominant language
- C#
- Stars
- 8
- Forks
- 7
- PR merge metrics
- No merged PRs in 30d
Description
Reduce critical % chance when sensors only/visual only (VisionOnlyCriticalPenalty/SensorsOnlyCriticalPenalty)
Contributor guide
No contributing guide indexed for this repository
Research direction
Search the repository for VisionOnlyCriticalPenalty and SensorsOnlyCriticalPenalty, then read the surrounding code to understand how each value affects critical-hit chances. The issue does not specify target percentages or tests; completion requires agreeing on the reduced values and verifying that sensor-only and visual-only cases use them correctly.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100