BattletechModders / BattletechModders/LowVisibility

Reduce critical % when sensors only/visual only

Open
#13 0 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
C#
Stars
8
Forks
7
PR merge metrics
No merged PRs in 30d

Description

Reduce critical % chance when sensors only/visual only (VisionOnlyCriticalPenalty/SensorsOnlyCriticalPenalty)

Contributor guide

No contributing guide indexed for this repository

Research direction

Search the repository for VisionOnlyCriticalPenalty and SensorsOnlyCriticalPenalty, then read the surrounding code to understand how each value affects critical-hit chances. The issue does not specify target percentages or tests; completion requires agreeing on the reduced values and verifying that sensor-only and visual-only cases use them correctly.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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