BattletechModders / BattletechModders/LowVisibility

Modify called shot critical %

Open
#12 0 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
C#
Stars
8
Forks
7
PR merge metrics
No merged PRs in 30d

Description

ImplementNoSensorLockCriticalMultiPenalty = 0.0f; NoVisualLockCriticalMultiPenalty = 0.0f; (Modify called shot critical, % when making a shot w/o lock)

Contributor guide

No contributing guide indexed for this repository

Research direction

Locate ImplementNoSensorLockCriticalMultiPenalty and NoVisualLockCriticalMultiPenalty in the project and inspect where they affect called-shot critical chances without a lock. Set the requested values and verify that called shots made without sensor or visual lock use the intended critical percentage.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Feature
Difficulty
2/5
Estimated time
1-3 hours
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
55/100

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