BattletechModders / BattletechModders/LowVisibility
Modify called shot critical %
Open
enhancement
- Dominant language
- C#
- Stars
- 8
- Forks
- 7
- PR merge metrics
- No merged PRs in 30d
Description
ImplementNoSensorLockCriticalMultiPenalty = 0.0f; NoVisualLockCriticalMultiPenalty = 0.0f; (Modify called shot critical, % when making a shot w/o lock)
Contributor guide
No contributing guide indexed for this repository
Research direction
Locate ImplementNoSensorLockCriticalMultiPenalty and NoVisualLockCriticalMultiPenalty in the project and inspect where they affect called-shot critical chances without a lock. Set the requested values and verify that called shots made without sensor or visual lock use the intended critical percentage.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 55/100