BattletechModders / BattletechModders/LootMagnet
Possible bug reported on NexusMods
- Dominant language
- C#
- Stars
- 11
- Forks
- 3
- PR merge metrics
- No merged PRs in 30d
Description
Not sure if this issue was fixed already. I saw this in the list of bugs in the old [Nexus version](https://www.nexusmods.com/battletech/mods/397?tab=bugs). It was never responded to.
From: **HotaruSuzume**
Date: **18 Aug 2020**
### Soft lock with small salvage pool.
> A soft lock will occur if you refute a dispute and fail, if the extra salvage taken away causes there to be too few items to fill the priority pick slots
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reviewing the linked NexusMods report and locating the salvage and dispute-handling entry points in the repository. Reproduce the case with a small salvage pool after a failed refutation; done means the game no longer soft-locks when removed salvage leaves too few items for the priority slots.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100