BattletechModders / BattletechModders/IRTweaks
Allow Called Shot modifiers to be read from a table
Open
- Dominant language
- C#
- Stars
- 8
- Forks
- 12
- PR merge metrics
- No merged PRs in 30d
Description
@bloodydoves requests that the CalledShot attack modifier be definable in a table, instead of just computed from SkillUtils. The same semantic and normalized skills are fine, so a 3-row table will be necessary to house the values from 1-13.
Contributor guide
No contributing guide indexed for this repository
Research direction
Locate the CalledShot attack modifier and the SkillUtils code that currently computes it. Inspect how semantic and normalized skills are represented, then define the requested three-row table for values from 1–13 and verify that Called Shot reads from it instead of only using SkillUtils.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100