BattletechModders / BattletechModders/IRTweaks

Allow Called Shot modifiers to be read from a table

Open
#57 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
C#
Stars
8
Forks
12
PR merge metrics
No merged PRs in 30d

Description

@bloodydoves requests that the CalledShot attack modifier be definable in a table, instead of just computed from SkillUtils. The same semantic and normalized skills are fine, so a 3-row table will be necessary to house the values from 1-13.

Contributor guide

No contributing guide indexed for this repository

Research direction

Locate the CalledShot attack modifier and the SkillUtils code that currently computes it. Inspect how semantic and normalized skills are represented, then define the requested three-row table for values from 1–13 and verify that Called Shot reads from it instead of only using SkillUtils.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.