BattletechModders / BattletechModders/IRTweaks

Make map borders more obvious

Open
#46 1 comment 0 reactions 0 assignees View on GitHub
Dominant language
C#
Stars
8
Forks
12
PR merge metrics
No merged PRs in 30d

Description

i failed to keep the logs - this was a mission restart, i was just more careful. i am including the logs taken from the RT client button, this was AFTER i had restarted the drop - apologies if the out-of-bounds data is now missing
Attachment file type: archive
out-of-bounds-drop-RogueLogs.zip
7.65 MB
Alekto11/17/2020
@Modder dont know who of you to poke, but it makes sense to make the borders more obvious
C-bills11/17/2020
thank you Team RT - you're just amazing - and i do deliver cider because you're all sooo worth supporting
Cargo_Vroom11/17/2020
There doesn't seem to be any exposed settings for that in Mission Control
Alekto11/17/2020
there isnt, or id have changed it to purple months ago
Akala Tanara11/17/2020
more obvious borders would be lovely :smile: -hides-
gnivler11/17/2020
finding it is the hard part.. so far nothing with btdebug or assembly perusal

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by reviewing the attached out-of-bounds-drop-RogueLogs.zip and investigating the map-border behavior discussed around Mission Control. The thread mentions btdebug and assembly inspection but identifies no file or entry point; the work is done when map borders are visibly more obvious, with the intended appearance and implementation location confirmed.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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