BattletechModders / BattletechModders/IRTweaks

Rounding to 1 issue

Open
#34 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
C#
Stars
8
Forks
12
PR merge metrics
No merged PRs in 30d

Description

We discussed this on stream, the game seems to be rounding damage by fractions, meaning you can get into situations where you shoot a target with exactly lethal damage but it lives on 1 structure because of the way the game rounded the damage behind the scenes. This is unintuitive and silly. You asked for an issue so you'd remember the issue for patches later, so here you go. Thanks for looking into it tonight man, appreciate it.

Contributor guide

No contributing guide indexed for this repository

Research direction

No files, tests, or entry points are named. Start by locating the damage calculation in the BattleTech mod and reproduce the reported case where exactly lethal damage leaves 1 structure; done means the rounding behavior no longer leaves the target alive in that scenario.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.