BattletechModders / BattletechModders/FieldRepairs
Need to check component size in FieldRepairs instead of Critical Effects
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- Dominant language
- C#
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- 2
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Description
From CptMoore
```
@FrostRaptor you mean ce.MaxHits? That wont work, critical effects dont exist for some weapons, the default fallsback is DefaultEffectsMax()
I can try changing that the critical effects maxhits uses the default
CptMoore10/29/2020
Nah wont work, without CE obj you cant ask for max
Bedt just to check if component larger than size 1
```
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