BattletechModders / BattletechModders/CustomAmmoCategories
Custom VFX for item def's
Open
- Dominant language
- C#
- Stars
- 5
- Forks
- 11
- Avg merge
- 3h 44m
- Merged PRs (30d)
- 2
Description
As the discussed example
the ability to add a passive custom vfs to items that would appear at the actors model (eg smoke clouds for IC engines)
Contributor guide
No contributing guide indexed for this repository
Research direction
No files, tests, or entry points are named. Start by locating how item definitions and actor-model effects are represented, then clarify the expected passive custom VFX behavior and lifecycle; done means an item can specify an effect that appears on its actor model, using the smoke-cloud example as the acceptance case.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100