BattletechModders / BattletechModders/CustomAmmoCategories

Custom VFX for item def's

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Dominant language
C#
Stars
5
Forks
11
Avg merge
3h 44m
Merged PRs (30d)
2

Description

As the discussed example

the ability to add a passive custom vfs to items that would appear at the actors model (eg smoke clouds for IC engines)

Contributor guide

No contributing guide indexed for this repository

Research direction

No files, tests, or entry points are named. Start by locating how item definitions and actor-model effects are represented, then clarify the expected passive custom VFX behavior and lifecycle; done means an item can specify an effect that appears on its actor model, using the smoke-cloud example as the acceptance case.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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