BattletechModders / BattletechModders/CleverGirl
WeaponSets calculate with evasion stripping
- Dominant language
- C#
- Stars
- 5
- Forks
- 4
- PR merge metrics
- No merged PRs in 30d
Description
Default HBS logic is to separate weapons into different sets based upon evasive and non-evasive targets. Most RT / BTA units have enough ammo that this doesn't matter, so don't hold back against evasive targets except for heat issues.
Contributor guide
No contributing guide indexed for this repository
Research direction
Locate the WeaponSets calculation and inspect where weapons are separated for evasive versus non-evasive targets, including the existing heat-handling logic. Done means the default behavior no longer withholds suitable weapons from evasive targets when ammunition is sufficient, while heat concerns remain respected.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100