BattletechModders / BattletechModders/CleverGirl

WeaponSets calculate with evasion stripping

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Dominant language
C#
Stars
5
Forks
4
PR merge metrics
No merged PRs in 30d

Description

Default HBS logic is to separate weapons into different sets based upon evasive and non-evasive targets. Most RT / BTA units have enough ammo that this doesn't matter, so don't hold back against evasive targets except for heat issues.

Contributor guide

No contributing guide indexed for this repository

Research direction

Locate the WeaponSets calculation and inspect where weapons are separated for evasive versus non-evasive targets, including the existing heat-handling logic. Done means the default behavior no longer withholds suitable weapons from evasive targets when ammunition is sufficient, while heat concerns remain respected.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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