BattletechModders / BattletechModders/CleverGirl
Need influence map behaviors for landmines, paths with fires
Open
- Dominant language
- C#
- Stars
- 5
- Forks
- 4
- PR merge metrics
- No merged PRs in 30d
Description
The AI is unaware of landmines and fires in it's path. Now that we can add influence map evaluators, I should add a couple that understand these dangers.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by locating the influence map evaluator entry points and existing evaluators in CleverGirl, then trace how the AI evaluates paths containing landmines or fires. Done means the AI recognizes both dangers through dedicated influence-map behaviors and avoids unsafe paths; no tests or specific files are named in the issue.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- ai, game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100