BattletechModders / BattletechModders/CleverGirl

Need influence map behaviors for landmines, paths with fires

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Dominant language
C#
Stars
5
Forks
4
PR merge metrics
No merged PRs in 30d

Description

The AI is unaware of landmines and fires in it's path. Now that we can add influence map evaluators, I should add a couple that understand these dangers.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by locating the influence map evaluator entry points and existing evaluators in CleverGirl, then trace how the AI evaluates paths containing landmines or fires. Done means the AI recognizes both dangers through dedicated influence-map behaviors and avoids unsafe paths; no tests or specific files are named in the issue.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
ai, game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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