Baseflow / Baseflow/XamarinMediaManager

Volume control for Xamarin iOS

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#882 1 comment 0 reactions 0 assignees View on GitHub
Dominant language
C#
Stars
763
Forks
299
PR merge metrics
No merged PRs in 30d

Description

## 🐛 Bug Report

The media player is playing with low volume for xamarin iOS
### Expected behavior
play with phone's set volume
### Reproduction steps
play an audio file using ios
### Configuration

**Version:** 1.x
Media Manager V 1.1.1
**Platform:**
- [X] :iphone: iOS
- [ ] :robot: Android
- [ ] :checkered_flag: WPF
- [ ] :earth_americas: UWP
- [ ] :apple: MacOS
- [ ] :tv: tvOS
- [ ] :monkey: Xamarin.Forms

Contributor guide

Open the contributing guide

Research direction

Start by reproducing the low-volume audio playback on iOS with Media Manager 1.1.1, using the issue's audio-file steps and checking the device's set volume. Trace the XamarinMediaManager iOS media-player entry point involved in playback. Done means audio plays at the phone's configured volume.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, ios
Domain
mobile-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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