Baseflow / Baseflow/XamarinMediaManager

Media Player Speed is not working in IOS

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Dominant language
C#
Stars
763
Forks
299
PR merge metrics
No merged PRs in 30d

Description

## 🐛 Bug Report

Media Player speed property is not working for IOS, but same is working fine in Android.

### Expected behavior

When set Speed to 2.0 then audio or video need to play faster than the normal speed.

### Reproduction steps

CrossMediaManager.Current.Speed = 2F;
await CrossMediaManager.Current.Play("https://ia800806.us.archive.org/15/items/Mp3Playlist_555/AaronNeville-CrazyLove.mp3");

Still audio is playing in normal speed. but same code works in android.

### Configuration

**Version:** 1.0.8

**Platform:**
- [:heavy_check_mark:] :iphone: iOS
- [ ] :robot: Android
- [ ] :checkered_flag: WPF
- [ ] :earth_americas: UWP
- [ ] :apple: MacOS
- [ ] :tv: tvOS
- [:heavy_check_mark:] :monkey: Xamarin.Forms

Contributor guide

Open the contributing guide

Research direction

Start by reproducing the issue on iOS with CrossMediaManager.Current.Speed = 2F followed by the provided audio URL, then compare the result with Android. Done means audio or video plays at twice normal speed on iOS when Speed is set to 2.0.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
audio-video-rtc, mobile-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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