Baseflow / Baseflow/LottieXamarin
Scale is scaling the bitmap, not the vector
- Dominant language
- C#
- Stars
- 1.2k
- Forks
- 253
- PR merge metrics
- No merged PRs in 30d
Description
## 🏗 Enhancement Proposal
When trying to display this one:
https://lottiefiles.com/91009-dots-and-lines-loading-plexus
Using Scale="8" does scale the animation, but with pixel artifacts.
### Platforms affected (mark all that apply)
- [X] :iphone: iOS
- [X] :robot: Android
- [ ] :checkered_flag: WPF
- [ ] :earth_americas: UWP
- [ ] :apple: MacOS
- [ ] :tv: tvOS
- [X] :monkey: Xamarin.Forms
Contributor guide
Research direction
Start by reproducing the linked Lottie animation with Scale="8" on iOS, Android, and Xamarin.Forms, then trace the existing scaling behavior in the LottieXamarin codebase. Done means the animation scales without pixel artifacts on the affected platforms.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- mobile-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100