Baseflow / Baseflow/LottieXamarin

iOS max/min frame and max/min progress ignored

Open
#322 2 comments 1 reaction 0 assignees View on GitHub
Dominant language
C#
Stars
1.2k
Forks
253
PR merge metrics
No merged PRs in 30d

Description

## 🐛 Bug Report

Max/min frame and max/min progress are ignored/commented out in the animation view renderer. Are these disabled on purpose?

https://github.com/Baseflow/LottieXamarin/blob/develop/Lottie.Forms/Platforms/Ios/AnimationViewRenderer.cs

### Expected behavior
I would expect when I set max/min frame or max/min progress it would work.

### Reproduction steps
Set max/min frame or max/min progress the full animation still plays.

**Version:** 4.0.7

**Platform:**
- [X] :iphone: iOS
- [ ] :robot: Android
- [ ] :checkered_flag: WPF
- [ ] :earth_americas: UWP
- [ ] :apple: MacOS
- [ ] :tv: tvOS
- [X] :monkey: Xamarin.Forms

Contributor guide

Open the contributing guide

Research direction

Start with Lottie.Forms/Platforms/Ios/AnimationViewRenderer.cs and inspect the max/min frame and progress handling mentioned in the issue. Reproduce the Xamarin.Forms iOS case using version 4.0.7, then verify that configured bounds control playback instead of allowing the full animation to play.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, ios
Domain
mobile
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Clearly specified
Newbie friendliness
45/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.