Balatro-Multiplayer / Balatro-Multiplayer/BalatroMultiplayer
Game crash when restarting
- Dominant language
- Lua
- Stars
- 335
- Forks
- 106
- Avg merge
- 2d 2h
- Merged PRs (30d)
- 1
Description
Calling `love.event.quit "restart"` crashes the game with Multiplayer installed, with a stacktrace as such:
```
INFO - [G] Error: [love "boot.lua"]:48: Failed to initialize filesystem: already initialized
stack traceback:
[C]: in function 'init'
[love "boot.lua"]:48: in function <[love "boot.lua"]:42>
[C]: in function 'xpcall'
[love "boot.lua"]:357: in function <[love "boot.lua"]:355>
[C]: in function 'xpcall'
```
The easiest way to trigger this behavior is by toggling a mod on or off in Steamodded's in-game mod manager.
Contributor guide
Research direction
Reproduce the crash by toggling a mod in Steamodded's in-game mod manager, then trace the restart path from love.event.quit "restart" and the reported love/boot.lua filesystem initialization error. Done means restarting after a mod toggle no longer crashes and the game initializes normally.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 55/100