Balatro-Multiplayer / Balatro-Multiplayer/BalatroMultiplayer

[Beta v3 PvP] Life-loss sound effect appears to be silent

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Dominant language
Lua
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Description

**Status: needs triage**
**Affects:** MultiplayerPvP Closed Beta v3 (mqtt branch)

## Symptom
Tester report (general): "all BMP added SFXs are just broken in one way or another — I think the only one that still works 100% was timer."

The specific skip-SFX and win-jingle cases are tracked separately. Beyond those, the life-loss sound is suspected silent: in the old framework the `enemyInfo` handler owned the life-loss SFX, and that stream was removed in the MQTT conversion. The new authoritative-lives path (`pvp_player_lives`, `pvp_api/actions.lua:235-254`) does not appear to play any sound.

Needs a two-client repro pass to confirm which remaining sounds are silent/mistimed and enumerate them here.

Contributor guide

Open the contributing guide

Research direction

Start with pvp_api/actions.lua:235-254 and the pvp_player_lives path, then compare it with the old enemyInfo handler described in the issue. Run a two-client PvP repro to check the life-loss sound and other remaining SFX, and document which sounds are silent or mistimed so the scope is confirmed.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
35/100

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