Balatro-Multiplayer / Balatro-Multiplayer/BalatroMultiplayer
[Beta v3 PvP] Life-loss sound effect appears to be silent
- Dominant language
- Lua
- Stars
- 335
- Forks
- 106
- Avg merge
- 2d 2h
- Merged PRs (30d)
- 1
Description
**Status: needs triage**
**Affects:** MultiplayerPvP Closed Beta v3 (mqtt branch)
## Symptom
Tester report (general): "all BMP added SFXs are just broken in one way or another — I think the only one that still works 100% was timer."
The specific skip-SFX and win-jingle cases are tracked separately. Beyond those, the life-loss sound is suspected silent: in the old framework the `enemyInfo` handler owned the life-loss SFX, and that stream was removed in the MQTT conversion. The new authoritative-lives path (`pvp_player_lives`, `pvp_api/actions.lua:235-254`) does not appear to play any sound.
Needs a two-client repro pass to confirm which remaining sounds are silent/mistimed and enumerate them here.
Contributor guide
Research direction
Start with pvp_api/actions.lua:235-254 and the pvp_player_lives path, then compare it with the old enemyInfo handler described in the issue. Run a two-client PvP repro to check the life-loss sound and other remaining SFX, and document which sounds are silent or mistimed so the scope is confirmed.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100